#include #include "audio.h" #include #include #include #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include "freertos/queue.h" #include "esp_log.h" #include "bsp/esp-bsp.h" /* Buffer for reading/writing to I2S driver. Same length as SPIFFS buffer and I2S buffer, for optimal read/write performance. Recording audio data path: I2S peripheral -> I2S buffer (DMA) -> App buffer (RAM) -> SPIFFS buffer -> External SPI Flash. Vice versa for playback. */ #define BUFFER_SIZE (1024) #define SAMPLE_RATE (16000) // For recording #define DEFAULT_VOLUME (25) /* Globals */ static const char *TAG = "audio"; TaskHandle_t audio_task_handle; // Very simple WAV header, ignores most fields typedef struct __attribute__((packed)) { uint8_t ignore_0[22]; uint16_t num_channels; uint32_t sample_rate; uint8_t ignore_1[6]; uint16_t bits_per_sample; uint8_t ignore_2[4]; uint32_t data_size; uint8_t data[]; } dumb_wav_header_t; static void audio_task(void *arg) { esp_codec_dev_handle_t spk_codec_dev = bsp_audio_codec_speaker_init(); assert(spk_codec_dev); esp_codec_dev_set_out_vol(spk_codec_dev, DEFAULT_VOLUME); /* Pointer to a file that is going to be played */ const char music_filename[] = "/littlefs/sounds/imperial_march.wav"; const char *play_filename = music_filename; while (1) { ulTaskNotifyTake(pdTRUE, portMAX_DELAY); int16_t *wav_bytes = malloc(BUFFER_SIZE); assert(wav_bytes != NULL); /* Open WAV file */ ESP_LOGI(TAG, "Playing file %s", play_filename); FILE *play_file = fopen(play_filename, "rb"); if (play_file == NULL) { ESP_LOGW(TAG, "%s file does not exist!", play_filename); break; } /* Read WAV header file */ dumb_wav_header_t wav_header; if (fread((void *)&wav_header, 1, sizeof(wav_header), play_file) != sizeof(wav_header)) { ESP_LOGW(TAG, "Error in reading file"); break; } ESP_LOGI(TAG, "Number of channels: %" PRIu16 "", wav_header.num_channels); ESP_LOGI(TAG, "Bits per sample: %" PRIu16 "", wav_header.bits_per_sample); ESP_LOGI(TAG, "Sample rate: %" PRIu32 "", wav_header.sample_rate); ESP_LOGI(TAG, "Data size: %" PRIu32 "", wav_header.data_size); esp_codec_dev_sample_info_t fs = { .sample_rate = wav_header.sample_rate, .channel = wav_header.num_channels, .bits_per_sample = wav_header.bits_per_sample, }; esp_codec_dev_open(spk_codec_dev, &fs); uint32_t bytes_send_to_i2s = 0; while (bytes_send_to_i2s < wav_header.data_size) { /* Get data from SPIFFS and send it to codec */ size_t bytes_read_from_spiffs = fread(wav_bytes, 1, BUFFER_SIZE, play_file); esp_codec_dev_write(spk_codec_dev, wav_bytes, bytes_read_from_spiffs); bytes_send_to_i2s += bytes_read_from_spiffs; } fclose(play_file); free(wav_bytes); esp_codec_dev_close(spk_codec_dev); } } void playSound(void) { if(audio_task_handle==NULL){ BaseType_t ret = xTaskCreate(audio_task, "audio_task", 4096, NULL, 6, &audio_task_handle); assert(ret == pdPASS); } xTaskNotifyGive(audio_task_handle); }